Initial Node
Dispatch control token at beginning of activity
Since R2024a
Description
An initial node is represented by a solid gray circle.
When an activity begins, a single control token is placed on an initial node. The control token then flows to the node connected to the initial node. An activity can have multiple initial nodes. All initial nodes have one output and no inputs.
Create an Initial Node
You can create an initial node by dragging and dropping the Initial Node icon from the palette on the left or from the Modeling tab on the toolstrip to any location on the canvas.
Version History
Introduced in R2024a
See Also
Functions
systemcomposer.createActivity|addNode|addParameter|getNode|getNodes|getFlow|connect|getParameter|getParameters|getPin|getPins|addPin|getParentPin|applyStereotype|removeStereotype|getStereotype|destroy|setBehaviorType
Objects
systemcomposer.activity.Action|systemcomposer.activity.Activity|systemcomposer.activity.ActivityNode|systemcomposer.activity.ActivityFinal|systemcomposer.activity.ControlNode|systemcomposer.activity.Flow|systemcomposer.activity.FlowFinal|systemcomposer.activity.Model|systemcomposer.activity.JoinFork|systemcomposer.activity.Initial|systemcomposer.activity.MergeDecision|systemcomposer.activity.Parameter|systemcomposer.activity.Pin
Tools
Blocks
- Action Node | Pin | Parameter Node | Decision or Merge Node | Join or Fork Node | Flow Final Node | Activity Final Node
Topics
- Describe System Behavior Using Activity Diagrams
- Establish Traceability and Extend Model Elements
- Simulate, Visualize, and Validate Activity Diagrams
- Compose Architectures Visually
- Implement Component Behavior Using Activity Diagrams
- Implement Component Behavior Using Stateflow Charts
- Implement Component Behavior Using Simscape