Given an SE(3) matrix representing a rigid-body motion, compute its inverse without using inv() or pinv() .
Increment a number, given its digits
All your base are belong to us
Vectorize the digits of an Integer
Sum the 'edge' values of a matrix
Composing relative poses in 2D: problem 2
Create a 3D rotation matrix
Create a 3D rotation matrix from roll-pitch-yaw angles
Pose from bearing angles in 2D
Twists in 2D
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