Given an SE(3) matrix representing a rigid-body motion, compute its inverse without using inv() or pinv() .
Word Counting and Indexing
Return the Fibonacci Sequence
Approximation of Pi (vector inputs)
A quadrant matrix
Composing relative poses in 2D: problem 2
Create a 3D rotation matrix from roll-pitch-yaw angles
Create a 3D rotation matrix
Composing relative poses in 2D: problem 1
Orientation of a 3D coordinate frame
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