Given an SE(3) matrix representing a rigid-body motion, compute its inverse without using inv() or pinv() .
Determine whether a vector is monotonically increasing
Arrange Vector in descending order
Project Euler: Problem 9, Pythagorean numbers
Find best placement for ordered dominoes (harder)
Flip the bit
Invert a 3D rotation matrix
Twists in 2D
Relative points in 2D: problem 2
Create a 3D rotation matrix from roll-pitch-yaw angles
Relative pose in 2D: problem 1
Choose a web site to get translated content where available and see local events and offers. Based on your location, we recommend that you select: .
You can also select a web site from the following list:
Select the China site (in Chinese or English) for best site performance. Other MathWorks country sites are not optimized for visits from your location.
Contact your local office