updateEgoPose
Syntax
Description
updateEgoPose(
updates the states of the specified ego bodies in the capsule list. If a specified ego ID
does not already exist, the function adds a new ego body with that ID to the list.capsuleListObj
,egoIDs
,poseStruct
)
returns an indicator of whether an ego body is added, updated, or a duplicate.status
= updateEgoPose(capsuleListObj
,egoIDs
,poseStruct
)
Examples
Build Ego Body Paths and Check for Collisions with Obstacles
Build an ego body path and maintain obstacle states using the dynamicCapsuleList
object. Visualize the states of all objects in the environment at different timestamps. Validate the path of the ego body by checking for collisions with obstacles in the environment.
Create the dynamicCapsuleList
object. Extract the maximum number of steps to use as the number of time stamps for your object paths.
obsList = dynamicCapsuleList; numSteps = obsList.MaxNumSteps;
Add Ego Body
Define an ego body by specifying the ID, geometry, and state together in a structure. The capsule geometry has a length of 3 m and radius of 1 m. Specify the state as a linear path from x = 0m to x = 100m.
egoID1 = 1; geom = struct("Length",3,"Radius",1,"FixedTransform",eye(3)); states = linspace(0,1,obsList.MaxNumSteps)'.*[100 0 0]; egoCapsule1 = struct('ID',egoID1,'States',states,'Geometry',geom); addEgo(obsList,egoCapsule1); show(obsList,"TimeStep",[1:numSteps]); ylim([-20 20])
Add Obstacles
Specify states for two obstacles that are separated from the ego body by 5 m in opposite directions on the y-axis.. Assume the obstacles have the same geometry geom
as the ego body.
obsState1 = states + [0 5 0]; obsState2 = states + [0 -5 0]; obsCapsule1 = struct('ID',1,'States',obsState1,'Geometry',geom); obsCapsule2 = struct('ID',2,'States',obsState2,'Geometry',geom); addObstacle(obsList,obsCapsule1); addObstacle(obsList,obsCapsule2); show(obsList,"TimeStep",[1:numSteps]); ylim([-20 20])
Update Obstacles
Alter your obstacle locations and geometry dimensions over time. Use the previously generated structure, modify the fields, and update the obstacles using the updateObstacleGeometry
and updateObstaclePose
object functions. Reduces the radius of the first obstacle to 0.5 m, and change the path to move it towards the ego body.
obsCapsule1.Geometry.Radius = 0.5; obsCapsule1.States = ... [linspace(0,100,numSteps)' ... % x linspace(5,-4,numSteps)' ... % y zeros(numSteps,1)]; % theta updateObstacleGeometry(obsList,1,obsCapsule1); updateObstaclePose(obsList,1,obsCapsule1);
Check for Collisions
Visualize the new paths. Show where collisions between the ego body and an obstacle, which the display highlights in red. Notice that collisions between the obstacles are not checked.
show(obsList,"TimeStep",[1:numSteps],"ShowCollisions",1); ylim([-20 20]) xlabel("X (m)") ylabel("Y (m)")
Programmatically check for collisions by using the checkCollision
object function. The function returns a vector of logical values that indicates the status of each time step. The vector is transposed for display purposes.
collisions = checkCollision(obsList)'
collisions = 1x31 logical array
0 0 0 0 0 0 0 0 0 0 0 0 1 1 1 1 1 1 1 1 1 1 0 0 0 0 0 0 0 0 0
To validate paths with a large number of steps, use the any
function on the vector of collision values.
if any(collisions) disp("Collision detected.") end
Collision detected.
Update Ego Path
Specify a new path for the ego body. Visualize the paths again, displaying collisions.
egoCapsule1.States = ... [linspace(0,100,numSteps)' ... % x 3*sin(linspace(0,2*pi,numSteps))' ... % y zeros(numSteps,1)]; % theta updateEgoPose(obsList,1,egoCapsule1); show(obsList,"TimeStep",[1:numSteps],"ShowCollisions",1); ylim([-20 20])
Input Arguments
capsuleListObj
— Dynamic capsule list
dynamicCapsuleList
object | dynamicCapsuleList3D
object
Dynamic capsule list, specified as a dynamicCapsuleList
or dynamicCapsuleList3D
object.
egoIDs
— IDs of ego bodies to update
vector of positive integers
IDs of ego bodies to update, specified as a vector of positive integers.
poseStruct
— States for ego bodies
structure | structure array
States for ego bodies, specified as a structure array or structure array, where each
structure contains the fields of the structure in the Geometry
field
of the ego body to be updated. Each element of the structure array contains a matrix of
states for each ego body. The state matrix size depends on whether you are using a
dynamicCapsuleList
or dynamicCapsuleList3D
object.
Data Types: struct
Output Arguments
status
— Result of updating ego bodies
N-element column vector
Result of updating ego bodies, specified as N-element column
vector of ones, zeros, and negative ones. N is the number of ego
bodies specified in the egoIDs
argument. Each value indicates
whether the body is updated (1
), not found (0
), or
a duplicate (-1
). If you specify the same ego ID multiple times in
the egoIDs
input argument, then all entries besides the last are
marked as a duplicate.
Extended Capabilities
C/C++ Code Generation
Generate C and C++ code using MATLAB® Coder™.
Version History
Introduced in R2020b
See Also
Objects
Functions
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