This topic details the different elements, properties, and equations of rigid body robot
dynamics. Robot dynamics are the relationship between the forces
acting on a robot and the resulting motion of the robot. In Robotics System Toolbox™, manipulator dynamics information is contained within a
rigidBodyTree object, which specifies the rigid bodies, attachment points, and
inertial parameters for both kinematics and dynamics calculations.
To use dynamics object functions, you must set the
DataFormat property of the
rigidBodyTree object to
"column". These setting accept inputs
and return outputs as row or column vectors, respectively, for relevant robotics
calculations, such as robot configurations or joint torques.
When working with robot dynamics, specify the information for individual bodies of your
manipulator robot using these properties of the
Mass— Mass of the rigid body in kilograms.
CenterOfMass— Center of mass position of the rigid body, specified as a vector of the form
[x y z]. The vector describes the location of the center of mass of the rigid body, relative to the body frame, in meters. The
centerOfMassobject function uses these rigid body property values when computing the center of mass of a robot.
Inertia— Inertia of the rigid body, specified as a vector of the form
[Ixx Iyy Izz Iyz Ixz Ixy]. The vector is relative to the body frame in kilogram square meters. The inertia tensor is a positive definite matrix of the form:
The first three elements of the
Inertiavector are the moment of inertia, which are the diagonal elements of the inertia tensor. The last three elements are the product of inertia, which are the off-diagonal elements of the inertia tensor.
For information related to the entire manipulator robot model, specify these
rigidBodyTree object properties:
Manipulator rigid body dynamics are governed by this equation:
also written as:
— is a joint-space mass matrix based on the current robot configuration. Calculate this matrix by using the
— is the coriolis terms, which are multiplied by to calculate the velocity product. Calculate the velocity product by using by the
— is the geometric Jacobian for the specified joint configuration. Calculate the geometric Jacobian by using the
— is a matrix of the external forces applied to the rigid body. Generate external forces by using the
— are the joint torques and forces applied directly as a vector to each joint.
— are the joint configuration, joint velocities, and joint accelerations, respectively, as individual vectors. For revolute joints, specify values in radians, rad/s, and rad/s2, respectively. For prismatic joints, specify in meters, m/s, and m/s2.
To compute the dynamics directly, use the
forwardDynamics object function. The function calculates the joint
accelerations for the specified combinations of the above inputs.
To achieve a certain set of motions, use the
inverseDynamics object function. The function calculates the joint
torques required to achieve the specified configuration, velocities, accelerations, and