Are there other timer predicates than after() and before() in Simulink finite state machines?
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I am currently learning how to model timed finite state machines with Stateflow.
I understand from the documentation that the only conditions available on a transition w.r.t. to timers (such as before(), after() and at()) all refer to the time elapsed since the originating state of the transition on which the timer is present was entered.
Is is possible to start a timer say in state A, let the timer run over several states, and check later in a state B if the value of the timer is greater or lower than a threshold?
Thanks,
Arnaud
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Accepted Answer
Ryan G
on 8 Apr 2013
Edited: Ryan G
on 8 Apr 2013
EDIT: I just realized you can get the simulation time from within stateflow. You can grab the simulation time when you enter the state and subtract that from the time when you exit the state to determine the time.
You could create a parallel state chart that is effectively a timer.
In a state within the timer you would loop using the after functionality and use a new variable to add seconds to the timer based on how you define the after logic. Every iteration is like a tick of the clock.
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Siddharth
on 10 Apr 2013
Assign the simulation time to a variable when you enter state A (y1), then assign the simulation time to another variable in state B (y2). Subtract the 2 variables (y2 - y1). To get the simulation time from the beginning of the simulation, choose the approach based on the action language that you are using from the last entry in the table below:
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Arnaud Dury
on 12 Apr 2013
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Ryan G
on 12 Apr 2013
If you get it to work, then you are interpreting me correctly! I tried this out and Siddharth let me know that simulation time was the other option. I used both methods and they both work.
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