Randomization... if not this then that

Here is my code:
random = rand(1)
if random <(1/4)
tri1 = downtri
b1 = vertbaseq1
elseif random>=(1/4) && random<(2/4)
tri1 = uptri
b1 = vertbaseq1
elseif random>=(2/4) && random<(3/4)
tri1 = righttri
b1 = horzbaseq1
elseif random>=(3/4) && random<(4/4)
tri1 = lefttri
b1 = horzbaseq1
end
if random <(1/4)
tri2 = downtri
b2 = vertbaseq2
elseif random>=(1/4) && random<(2/4)
tri2 = uptri
b2 = vertbaseq2
elseif random>=(2/4) && random<(3/4)
tri2 = righttri
b2 = horzbaseq2
elseif random>=(3/4) && random<(4/4)
tri2 = lefttri
b2 = horzbaseq2
end
...
So what this code basically does is randomize between four different triangles at four different locations. The problem: it randomizes the same triangle to each location. I need the some code that says something like if triangle 1 (tri1) is an up triangle (uptri) then triangle 2 will be any triangle that isn't an up triangle.
any help would be greatly, greatly! appreciated, Brett

 Accepted Answer

After your first if, have this instead of the second if:
if tri1 == uptri
% Triangle 2 can't be an uptriangle.
random = rand(1);
if random <(1/3)
tri2 = downtri
b2 = vertbaseq2
elseif random>=(1/3) && random<(2/3)
tri2 = righttri
b2 = horzbaseq2
else
tri2 = lefttri
b2 = horzbaseq2
end
else
% Triangle 2 can be anything.
if random <(1/4)
tri2 = downtri
b2 = vertbaseq2
elseif random>=(1/4) && random<(2/4)
tri2 = uptri
b2 = vertbaseq2
elseif random>=(2/4) && random<(3/4)
tri2 = righttri
b2 = horzbaseq2
elseif random>=(3/4) && random<(4/4)
tri2 = lefttri
b2 = horzbaseq2
end
end

4 Comments

Brett
Brett on 26 Nov 2012
Edited: Brett on 26 Nov 2012
Sorry, I didn't explain the problem well - this does exactly what I said, so thank you. But what I need is that triangle 2 be any triangle that triangle 1 is not (if tri1 = uptri,then tri2 = [downtri, righttri or lefttri] or if tri1 = righttri, tri2 = [downtri, uptri or lefttri] etc). Is there a way to make it so tri2 doesn't equal the value of tri1?
Try randperm then to make sure they are different:
random = randperm(4)
random1 = random(1)
random2 = random(2)
% random1 and random2 are guaranteed to be different
% First assign triangle1
if random1 == 1
tri1 = downtri
b1 = vertbaseq1
elseif random1 == 2
tri1 = uptri
b1 = vertbaseq1
elseif random1 == 3
tri1 = righttri
b1 = horzbaseq1
else
tri1 = lefttri
b1 = horzbaseq1
end
% Next assign triangle2
% Remember random1 and random2 are different
% so triangle2 will be different than triangle1.
if random2 == 1
tri2 = downtri
b2 = vertbaseq2
elseif random2 == 2
tri2 = uptri
b2 = vertbaseq2
elseif random2 == 3
tri2 = righttri
b2 = horzbaseq2
else
tri2 = lefttri
b2 = horzbaseq2
end
This works perfectly! I can't thank you enough!
You're welcome. Not bad for me just writing it and not even being able to run it or test it!

Sign in to comment.

More Answers (0)

Categories

Find more on Random Number Generation in Help Center and File Exchange

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!