how we can program ping like functionality in simuink.
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I am trying to simulate a cloud game architecture in simevents.
My basic model is M/M/1 queing system but I am not getting how to calculate return round trip time simevents.
I want to calculate the response time.
For example,scenario is:
Key strokes in the form of entities are going out from client,server recieveing the commands ,process it and then sending back the processed reponse to client.At client i want to calculate the total time used to process one key stroke.Basically ping time.
Is there any way I can calculate response time at client side in simevents/simulink?
4 Comments
Renato SL
on 14 Oct 2019
Perhaps you can read these references first.
Aditi Gupta
on 22 Oct 2019
Edited: Aditi Gupta
on 22 Oct 2019
Renato SL
on 23 Oct 2019
I think you should read the documentation of Entity Input Switch (here) to see what can be done. Maybe somehow you can use the control port so that the switch does what you want.
In case you want to limit the number of entities generated by Entity Generator 1, then maybe this discussion can help (here).
Aditi Gupta
on 25 Oct 2019
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