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How can i generate Computational Geometry with Delaunay in 3D ?

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I need to create a Delaunay 3D in space but with orthogonal nodes between to nodes
P1=5360,8850,23962 & P2=9630,4010,11216 then need to get I,J&K.
  4 Comments
John D'Errico
John D'Errico on 12 May 2018
What does that have to do with a Delaunay tessellation? (Answer: Absolutely nothing at all.)
As far as this is concerned "...to create nodes between two points in space, but in orthogonal lines and then can get the unit vectors I, J & K."
Sorry, but that makes no sense at all. You are just throwing around some words there.
Given two points, you can create new points along the line between them. That is pretty trivial. But I have no idea if that is what you need, in fact, I doubt it is. But what does "orthogonal lines" mean? And what unit vectors are you talking about?
If you want help, you need to CLEARLY explain what you are looking to do. Give an example if necessary. Draw a picture. You can do that in two dimensions if you wish.
Mahmoud Sami
Mahmoud Sami on 12 May 2018
I need to get the shortest path between that two nodes. I found a code using Dijkstra to get the shortest path, but he creates the geometry with Delaunay. The difference is that the moves must be orthogonal.

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