Position of sphere updated based on camera position/pan/rotation

2 views (last 30 days)
Hi,
I have a gui, where I want to plot a sphere whose position gets updated based on the camera properties.Basically, if the camera rotates, the sphere all rotates, so all movement is mirrored.
I have code which extracts the cam Position, cam Target, cam ViewAngle, camViewVector, cam RightVector and cam UpVector.
Does anyone have an idea on an efficient way this can be done?
Thanks, Rheeda

Accepted Answer

Alain Kuchta
Alain Kuchta on 22 Mar 2017
I understand you would like to transform the position and rotation of a sphere based on data from a camera.
You can use an hgtransform object to apply a transformation to one or many graphics objects in unison. Using an hgtransform in your project could work as follows:
  1. Create your sphere
  2. Create an hgtransform object
  3. Make the transform the parent of the sphere graphics object
  4. Create a transformation matrix using makehgtransform based on your camera data
  5. Set the transformation matrix as the 'Matrix' property of the hgtransfrom
  6. Update the figure by calling drawnow
  7. Repeat steps 6-7 as the camera moves and rotates.
The "Transforming Objects Independently" example from the hgtransform documentation can help you get started. It can be found at the follow link:
  1 Comment
Rheeda
Rheeda on 23 Mar 2017
Edited: Rheeda on 23 Mar 2017
Thank you, just wondering in step 4, what do I use as the input of the makehgtransform, the camera position or the change in the camera view vector (where view vector= cam target- camera pos)?

Sign in to comment.

More Answers (0)

Categories

Find more on Graphics Performance in Help Center and File Exchange

Community Treasure Hunt

Find the treasures in MATLAB Central and discover how the community can help you!

Start Hunting!