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How can I move an object in Simscape Multibody in 6DOF with position inputs?

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I have a project which I need to simulate an UAV in Simscape Multibody environment. I used "6-DOF Joint" block for this purpose however,I can use position inputs for only translational motion. For rotational motion there is only one actuation option which is torque. I want to provide the angles directly. Is there a way to do that?

Answers (1)

Dallas Perkins
Dallas Perkins on 19 Apr 2024
Hi Ferhat,
You can use a Bushing Joint, which breaks the rotation out into three revolute primitives to specify the angles directly.

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