Is it possible to map a texture to the Rigid Terrain Grid Surface in Simscape Multibody
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Hello, I am utilizing Simscape Multibody to model a virtual environment which I am representing using the Rigid Terrain Grid Surface block. I am wondering if it is possible to map a texture to this surface (i.e. a 2D image on the 3D surface), or if I am only limited to having it as all one colour. If this is possible what steps would I have to take in order to achieve this.
Thanks!
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Steve Miller
on 6 Nov 2022
At the moment, you are limited to one color. Other Simscape Multibody users have modified the colors of peaks on the surface by scaling the data in the z-direction, inserting a second Surface block and using the scaled data with a different color. Obviously this won't be as nice as a textured surface, but for some simple use cases it might be enough.
--Steve
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