Using Point Cloud from a Lidar Bloc
3 views (last 30 days)
I'm currently working on a project and i need to use a lidar bloc. I already created an Unreal Engines environment and in inserted it with the bloc Scene Configuration but i need to use the informations from the lidar and i don't know how to do it. I'm using now the bloc Simulation 3D Lidar from the UAV toolbox wich sends me a point cloud. My first question is : do I use the good bloc to have the distance between my lidar and the possible obstacles and if yes how do i use my point cloud to have the information between the lidar and obstacles?
Jianxin Sun on 14 Feb 2022
Edited: Jianxin Sun on 14 Feb 2022
For your first question, Simulation 3D Lidar block returns two types of information. By default it outputs the point cloud data that presents the 3 dimensional obstacle points where the lidar rays hit obstacles. Optionally, you can configure the block to output the distance to those obstacle points using the "Distance outport" block parameter.