Attach a rigid body tree as a skeleton to a static mesh or to an fbx model
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I have one of many models downloaded from www.sketchfab.com as gltf or fbx. However, these do not have an inbuilt skeleton to use for animation in UNREAL ENGINE; the target. 
Is it possible attach a rigid body tree to any of these two files then export it to unreal and then animate  there. 
Preferably animate the rigid body tree as a robot and communicate the animation data to UNREAL ENGINE via data communication to the UNREAL ENGINE. 
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Answers (1)
  Githin John
    
 on 28 Jul 2022
        
      Edited: Githin John
    
 on 28 Jul 2022
  
      Hello, 
The best way to attach bones to the skeletal mesh in Unreal would be to first import the FBX file to a CAD software where you can then attach the skeleton and then export for use in Unreal. 
Blender and Maya are good candiadtes for this.
If you have a rigidBodyTree model of the robot in MATLAB, you could use the link dimensions as reference when creaing the skeleton in the CAD software.
Best, 
Githin
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