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Creating a depth map of a 3D surface

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Ben
Ben on 13 Mar 2014
Commented: George Abrahams on 28 Feb 2024
I want to create a depth map of a 3D object (ie some 3D object like a sphere or cube plotted with surf or mesh) from an arbitrary perspective. I could write a primary ray-tracing algorithm but this seems like a lot of overhead. Is there any pre existing function to do something like this?

Answers (2)

George Abrahams
George Abrahams on 10 Feb 2024
Hi @Ben. My 3D Rendering Toolbox on File Exchange will easily handle this, assuming that you want a perspective projection. For example, you can see the toolbox generating a depth map in the figure below.
  2 Comments
Mohannad
Mohannad on 16 Feb 2024
Could you please guide me on how to replace PROJECTION_MATRIX with a camera Intrinsics (K)?
George Abrahams
George Abrahams on 28 Feb 2024
Hi @Mohannad. I've just published an update to the ProjectionMatrix class to convert an intrinsic matrix to a projection matrix, which is required to perform rendering with the toolbox. The syntax is:
obj = ProjectionMatrix(intrinsicMatrix, imageSize, near, far)
As with everything else, there's detailed documentation about the inputs and so on in the code.

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Walter Roberson
Walter Roberson on 13 Mar 2014
Would this be like projecting perpendicular to the perspective and then taking the point by point max() of the resulting z values?

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