Scene Interrogation with Camera and Ray Tracing Reference Application
Interrogate the Virtual Mcity scene with a vehicle dynamics model by using a camera and ray tracing reference application project. Simulating models in the 3D visualization environment requires Simulink® 3D Animation™. Before simulating the reference application:
Ensure that your system meets the minimum hardware requirements. For more information, see Unreal Engine Simulation Environment Requirements and Limitations.
Install the Virtual Mcity scene. For more information, see Virtual Mcity.
To create or modify other scenes, you need the Vehicle Dynamics Blockset Interface for Unreal Engine® Projects support package. For more information, see Customize 3D Scenes for Vehicle Dynamics Simulations.
For more information, see Scene Interrogation in 3D Environment.
See Also
Simulation 3D Vehicle with Ground Following | Simulation 3D Camera Get | Simulation 3D Actor Transform Get | Simulation 3D Scene Configuration | Vehicle Body 3DOF
Topics
- 3D Scenes for Simulation in Unreal Engine Environment
- Unreal Engine Simulation Environment Requirements and Limitations
- How Unreal Engine Simulation for Vehicle Dynamics Blockset Works