sim3d.person.Bicyclist
Description
Use the sim3d.person.Bicyclist
object to create a bicyclist that follows
ground in the 3D environment. After you create a sim3d.person.Bicyclist
object, you
can modify aspects of the bicyclist actor by setting property values.
Creation
Description
creates a
default bicyclist object in the 3D environment.person
= sim3d.person.Bicyclist()
specifies options using one or more name-value arguments. For example, to create a
bicyclist at the position [1 2 0], set person
= sim3d.person.Bicyclist(Name=Value
)Translation
to [1 2 0;
0 0 0; 0 0 0]
.
Input Arguments
Specify optional pairs of arguments as
Name1=Value1,...,NameN=ValueN
, where Name
is
the argument name and Value
is the corresponding value.
Name-value arguments must appear after other arguments, but the order of the
pairs does not matter.
Example: person = sim3d.person.Bicyclist(ActorName="Bicyclist",Translation=[2
0 0; 0 0 0; 0 0 0],Rotation=[0 0 0; 0 0 0; 0 0 pi/2])
ActorName
— Name of actor
autogenerated name (default) | character array | string
Name of actor, specified as a character array or string. If you do not specify an actor name,
then the software assigns the actor an autogenerated name. Use
this argument to set the name of the
sim3d.person.Bicyclist
object.
Note
If you specify the same name as an actor that already exists, then the software appends actor name you specify with a unique identifier.
ActorClassId
— Semantic segmentation map of object class identifiers
61
(default) | real positive scalar
Semantic segmentation map of object class identifiers, specified as real positive scalar. For a complete list of actor IDs and their corresponding object descriptions, see Labels.
Translation
— Relative translation
[0 0 0; 0 0 0; 0 0 0]
(default) | real 3-by-3 array
Relative translation of bicycle and wheels, specified as real 3-by-3 array, in m. Use this argument to set the initial translation of the bicyclist.
Translation(1,1)
,Translation(1,2)
, andTranslation(1,3)
— Bicycle translation relative to its parent actor about the X-, Y-, and Z- axes of the ISO 8855 standard coordinate system. For more information on the coordinate system, see Coordinate Systems in Simulink 3D Animation. When you add an actor to the 3D environment, the default parent actor is theScene Origin
at(0,0,0)
.Translation(...,1)
,Translation(...,2)
, andTranslation(...,3)
— Wheel translation relative to bicycle, about the X-, Y-, and Z- axes of the ISO 8855 standard coordinate system.
The signal contains translation information according to the bicycle and wheel locations.
Translation | Array Element | Translation Axis |
---|---|---|
Bicycle, XB | Translation(1,1) | X-axis |
Bicycle, YB | Translation(1,2) | Y-axis |
Bicycle, ZB | Translation(1,3) | Z-axis |
Front wheel, XF | Translation(2,1) | X-axis |
Front wheel, YF | Translation(2,2) | Y-axis |
Front wheel, ZF | Translation(2,3) | Z-axis |
Rear wheel, XR | Translation(3,1) | X-axis |
Rear wheel, YR | Translation(3,2) | Y-axis |
Rear wheel, ZR | Translation(3,3) | Z-axis |
Note
The sim3d.person.Bicyclist
object implements an actor that follows the ground. Use
X
, Y
, and Yaw
properties
to move the actor in the 3D environment. The actor object then determines the corresponding
elevation, pitch, and roll by sensing the ground terrain.
Data Types: double
Rotation
— Relative rotation
[0 0 0; 0 0 0; 0 0 0]
(default) | real 3-by-3 array
Relative rotation of bicycle and wheels, specified as real 3-by-3 array, in rad. Use this argument to set the initial rotation of the bicyclist.
Rotation(1,1)
,Rotation(1,2)
, andRotation(1,3)
— Bicycle rotation relative to its parent actor about the X-, Y-, and Z- axes of the ISO 8855 standard coordinate system. For more information on the coordinate system, see Coordinate Systems in Simulink 3D Animation.Rotation(...,1)
,Rotation(...,2)
, andRotation(...,3)
— Wheel rotation relative to bicycle, about the X-, Y-, and Z- axes of the ISO 8855 standard coordinate system.
The signal contains rotation information according to the bicycle and wheel locations.
Rotation | Array Element | Rotation Axis |
---|---|---|
Bicycle, RollB | Rotation(1,1) | X-axis |
Bicycle, PitchB | Rotation(1,2) | Y-axis |
Bicycle, YawB | Rotation(1,3) | Z-axis |
Front wheel, RollF | Rotation(2,1) | X-axis |
Front wheel, PitchF | Rotation(2,2) | Y-axis |
Front wheel, YawF | Rotation(2,3) | Z-axis |
Rear wheel, RollR | Rotation(3,1) | X-axis |
Rear wheel, PitchR | Rotation(3,2) | Y-axis |
Rear wheel, YawR | Rotation(3,3) | Z-axis |
Note
The sim3d.person.Bicyclist
object implements an actor that follows the ground. Use
X
, Y
, and Yaw
properties
to move the actor in the 3D environment. The actor object then determines the corresponding
elevation, pitch, and roll by sensing the ground terrain.
Data Types: double
Properties
Parent
— Parent of actor
handle to parent actor object
Parent of actor, specified as a handle to the parent actor object. After you add an actor to
the sim3d.World
object, the default parent actor is the
Scene Origin
at (0,0,0)
. Use this property to
set any actor in the 3D environment as the parent actor of a
sim3d.person.Bicyclist
object.
Children
— Children of actor
structure
This property is read-only.
Children of actor, specified as a structure. Each field of the structure contains a handle to
the child of a sim3d.person.Bicyclist
object.
ParentWorld
— Parent world
handle to parent world object
Parent world, specified as a handle to the parent sim3d.World
object. You can use this property only if the sim3d.person.Bicyclist
object is
added to the parent sim3d.World
object.
X
— Longitudinal position of actor
0
(default) | scalar
Longitudinal position of the actor along the X-axis of the scene,
specified as scalar, in m. X
is in the ISO 8855 standard coordinate
system. Use this property to move the actor along the X-axis of the
scene. For more information on the coordinate system, see Coordinate Systems in Simulink 3D Animation.
Y
— Lateral position of actor
0
(default) | scalar
Lateral position of the actor along the Y-axis of the scene, specified as
scalar, in m. Y
is in the ISO 8855 standard coordinate system. Use
this property to move the actor along the Y-axis of the scene. For
more information on the coordinate system, see Coordinate Systems in Simulink 3D Animation.
Yaw
— Yaw orientation angle of actor
0
(default) | scalar
Yaw orientation angle of the actor along the Z-axis of the scene,
specified as scalar, in rad. Yaw
is in the ISO 8855 standard
coordinate system. Use this property to rotate the actor along the
Z-axis of the scene. For more information on the coordinate
system, see Coordinate Systems in Simulink 3D Animation.
Version History
Introduced in R2024b
See Also
Simulation 3D
Bicyclist | sim3d.World
| sim3d.Actor
| add
| run
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