Patch Properties
Patch appearance and behavior
Patch
properties control the appearance and
behavior of Patch
objects. By changing property
values, you can modify certain aspects of the patch. Use dot notation to query and set
properties.
p = patch; c = p.CData; p.CDataMapping = 'scaled';
Color
FaceColor
— Face color
[0 0 0]
(default) | 'interp'
| 'flat'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...
Face color, specified as 'interp'
, 'flat'
an RGB
triplet, a hexadecimal color code, a color name, or a short name.
To create a different color for each face, specify the CData
or
FaceVertexCData
property as an array containing one color per
face or one color per vertex. The colors can be interpolated from the colors of the
surrounding vertices of each face, or they can be uniform. For interpolated colors,
specify this property as 'interp'
. For uniform colors, specify this
property as 'flat'
. If you specify 'flat'
and a
different color for each vertex, the color of the first vertex you specify determines
the face color.
To designate a single color for all of the faces, specify this property as an RGB triplet, a hexadecimal color code, a color name, or a short name.
An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range
[0,1]
; for example,[0.4 0.6 0.7]
.A hexadecimal color code is a character vector or a string scalar that starts with a hash symbol (
#
) followed by three or six hexadecimal digits, which can range from0
toF
. The values are not case sensitive. Thus, the color codes'#FF8800'
,'#ff8800'
,'#F80'
, and'#f80'
are equivalent.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
"red" | "r" | [1 0 0] | "#FF0000" | |
"green" | "g" | [0 1 0] | "#00FF00" | |
"blue" | "b" | [0 0 1] | "#0000FF" | |
"cyan"
| "c" | [0 1 1] | "#00FFFF" | |
"magenta" | "m" | [1 0 1] | "#FF00FF" | |
"yellow" | "y" | [1 1 0] | "#FFFF00" | |
"black" | "k" | [0 0 0] | "#000000" | |
"white" | "w" | [1 1 1] | "#FFFFFF" | |
"none" | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB® uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | "#0072BD" | |
[0.8500 0.3250 0.0980] | "#D95319" | |
[0.9290 0.6940 0.1250] | "#EDB120" | |
[0.4940 0.1840 0.5560] | "#7E2F8E" | |
[0.4660 0.6740 0.1880] | "#77AC30" | |
[0.3010 0.7450 0.9330] | "#4DBEEE" | |
[0.6350 0.0780 0.1840] | "#A2142F" |
EdgeColor
— Edge colors
[0 0 0]
(default) | 'none'
| 'flat'
| 'interp'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...
Edge colors, specified as one of the values in this table. The default edge color is black
with a value of [0 0 0]
. If multiple polygons share an edge, then the
first polygon drawn controls the displayed edge color.
Value | Description | Result |
---|---|---|
RGB triplet, hexadecimal color code, or color name | Single color for all of the edges. See the following table for more details. |
|
'flat' | Different color for each edge. Use the vertex colors to set
the color of the edge that follows it. You must first specify
|
|
'interp' | Interpolated edge color. You must first specify
|
|
'none' | No edges displayed. | No edges displayed. |
RGB triplets and hexadecimal color codes are useful for specifying custom colors.
An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range
[0,1]
; for example,[0.4 0.6 0.7]
.A hexadecimal color code is a character vector or a string scalar that starts with a hash symbol (
#
) followed by three or six hexadecimal digits, which can range from0
toF
. The values are not case sensitive. Thus, the color codes"#FF8800"
,"#ff8800"
,"#F80"
, and"#f80"
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
"red" | "r" | [1 0 0] | "#FF0000" | |
"green" | "g" | [0 1 0] | "#00FF00" | |
"blue" | "b" | [0 0 1] | "#0000FF" | |
"cyan"
| "c" | [0 1 1] | "#00FFFF" | |
"magenta" | "m" | [1 0 1] | "#FF00FF" | |
"yellow" | "y" | [1 1 0] | "#FFFF00" | |
"black" | "k" | [0 0 0] | "#000000" | |
"white" | "w" | [1 1 1] | "#FFFFFF" |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | "#0072BD" | |
[0.8500 0.3250 0.0980] | "#D95319" | |
[0.9290 0.6940 0.1250] | "#EDB120" | |
[0.4940 0.1840 0.5560] | "#7E2F8E" | |
[0.4660 0.6740 0.1880] | "#77AC30" | |
[0.3010 0.7450 0.9330] | "#4DBEEE" | |
[0.6350 0.0780 0.1840] | "#A2142F" |
CData
— Patch color data
single color for entire patch | one color per face | one color per vertex
Patch color data, specified as a single color for the entire patch, one color per face, or one color per vertex.
The way the patch
function interprets
CData
depends on the type of data supplied. Specify
CData
in one of these forms:
Numeric values that are scaled to map linearly into the current colormap.
Integer values that are used directly as indices into the current colormap.
Arrays of RGB triplets. RGB triplets are not mapped into the current colormap, but interpreted as the colors defined.
The following diagrams illustrate the dimensions of
CData
with respect to the arrays in the
XData
, YData
, and
ZData
properties.
These diagrams illustrates the use of indexed color.
These diagrams illustrates the use of true color. True color requires either a single RGB triplet or an array of RGB triplets.
If CData
contains NaNs, then
patch
does not color the faces.
An alternative method for defining patches uses the Faces
, Vertices
, and
FaceVertexCData
properties.
Example: [1,0,0]
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
CDataMode
— Control how CData
is set
"auto"
(default) | "manual"
Control how the CData
property is set, specified as
one of these values:
"auto"
— MATLAB controls the value of theCData
property by using theSeriesIndex
property of thePatch
object and theColorOrder
property of the axes."manual"
— You control the value of theCData
property directly, or indirectly as a function argument when you create thePatch
object.
If you change the value of the CData
property
manually, MATLAB changes the value of the CDataMode
property to "manual"
.
SeriesIndex
— Series index
"none"
(default) | positive whole number
Since R2023b
Series index, specified as a positive whole number or
"none"
. This property is useful for matching the
colors of graphics objects, such as text, plot lines, or other
Patch
objects.
When the SeriesIndex
value is a number, MATLAB uses the number to calculate an index for automatically
assigning colors when you call plotting functions. The index refers to the
rows of the array stored in the ColorOrder
property of
the axes. Any objects in the axes that have the same
SeriesIndex
number have the same color.
A SeriesIndex
value of "none"
corresponds to a neutral color that does not participate in the indexing
scheme.
How Manual Color Assignment Overrides SeriesIndex
Behavior
One way to manually control the colors of patch faces is to set the
FaceColor
property of the
Patch
object to "flat"
,
and then set the CData
(or
FaceVertexCData
) property to a color value. The
CData
property stores color values for patches
created with Cartesian coordinate data (x,
y, z), and the
FaceVertexCData
property stores color values
for patches created with face-vertex data. These properties are
synchronized. If you change the value of one property, the other
property updates to match the new value.
Manually controlling the color of patch edges works the same way. You
set EdgeColor
property to
"flat"
, and then set the CData
(or FaceVertexCData
) property to a color
value.
When you manually set the color of a Patch
object, MATLAB disables automatic color selection for that object and
allows your color to persist, regardless of the value of the
SeriesIndex
property. The mode properties,
CDataMode
and
FaceVertexCDataMode
, indicate whether the
colors have been set manually (by you) or automatically. A value of
"manual"
indicates manual selection, and a value
of "auto"
indicates automatic selection. These mode
properties are also synchronized. When one mode property changes, the
other property changes to the same value.
Automatic color selection is disabled when you perform either of these actions:
Set the
CData
orFaceVertexCData
to a color value manually.Set the
FaceColor
orEdgeColor
to a value other than"flat"
.
To enable automatic selection again, set the
FaceColor
, EdgeColor
, or
both properties to "flat"
. Set the
CDataMode
(or
FaceVertexCDataMode
) property to
"auto"
, and set the
SeriesIndex
property to a positive whole
number.
In some cases, MATLAB sets the SeriesIndex
property to
0
, which also disables automatic color
selection.
FaceVertexCData
— Face and vertex colors
[]
(default) | single color for entire patch | one color per face | one color per vertex
Face and vertex colors, specified as a single color for the entire patch, one color per face, or one color per vertex for interpolated face color.
If you want to use indexed colors, then specify
FaceVertexCData
in one of these forms:
For one color for the entire patch, use a single value.
For one color per face, use an m-by-1 column vector, where m is the number of rows in the
Faces
property.For interpolated face color, use an m-by–1 column vector where m is the number of rows in the
Vertices
property.
If you want to use true colors, then specify
FaceVertexCData
in one of these forms:
For one color for all the faces, specify a three-element row vector that defines an RGB triplet. When you do this, you must also set the
FaceColor
to'flat'
and theEdgeColor
to a value other than'flat'
or'interp'
.For one color per face, use an m-by-3 array of RGB triplets, where m is the number of rows in the
Faces
property.For interpolated face color, use an m-by-3 array, where m is the number of rows in the
Vertices
property.
The following diagram illustrates the various forms of the
FaceVertexCData
property for a patch having eight
faces and nine vertices. The CDataMapping
property
determines how MATLAB interprets the FaceVertexCData
property
when you specify indexed colors.
FaceVertexCDataMode
— Control how FaceVertexCData
is set
"auto"
(default) | "manual"
Control how the FaceVertexCData
property is set,
specified as one of these values:
"auto"
— MATLAB controls the value of theFaceVertexCData
property by using theSeriesIndex
property of thePatch
object and theColorOrder
property of the axes.."manual"
— You control the value of theFaceVertexCData
property directly, or indirectly as a function argument when you create thePatch
object.
If you change the value of the FaceVertexCData
property manually, MATLAB changes the value of the
FaceVertexCDataMode
property to
"manual"
.
CDataMapping
— Direct or scaled color data mapping
'scaled'
(default) | 'direct'
Direct or scaled color data mapping, specified as
'scaled'
(the default) or
'direct'
. The CData
and
FaceVertexCData
properties contains color data. If
you use true color specification for CData
or
FaceVertexCData
, then this property has no
effect.
'direct'
— Interpret the values as indices into the current colormap. Values with a decimal portion are fixed to the nearest lower integer.If the values are of type
double
orsingle
, then values of1
or less map to the first color in the colormap. Values equal to or greater than the length of the colormap map to the last color in the colormap.If the values are of type
uint8
,uint16
,uint32
,uint64
,int8
,int16
,int32
, orint64
, then values of0
or less map to the first color in the colormap. Values equal to or greater than the length of the colormap map to the last color in the colormap (or up to the range limits of the type).If the values are of type
logical
, then values of0
map to the first color in the colormap and values of1
map to the second color in the colormap.
'scaled'
— Scale the values to range between the minimum and maximum color limits. TheCLim
property of the axes contains the color limits.
Transparency
FaceAlpha
— Face transparency
1 (default) | scalar in range [0,1]
| 'flat'
| 'interp'
Face transparency, specified as one of these values:
Scalar in range
[0,1]
— Use uniform transparency across all of the faces. A value of1
is fully opaque and0
is completely transparent. This option does not use the transparency values in theFaceVertexAlphaData
property.'flat'
— Use a different transparency for each face based on the values in theFaceVertexAlphaData
property. First you must specify theFaceVertexAlphaData
property as a vector containing one transparency value per face or vertex. The transparency value at the first vertex determines the transparency for the entire face.'interp'
— Use interpolated transparency for each face based on the values inFaceVertexAlphaData
property. First you must specify theFaceVertexAlphaData
property as a vector containing one transparency value per vertex. The transparency varies across each face by interpolating the values at the vertices.
EdgeAlpha
— Edge line transparency
1
(default) | scalar value in range [0,1]
| 'flat'
| 'interp'
Edge line transparency, specified as one of these values:
Scalar value in range
[0,1]
— Use uniform transparency across all of the edges. A value of1
is fully opaque and0
is completely transparent. This option does not use the transparency values in theFaceVertexAlphaData
property.'flat'
— Use a different transparency for each edge based on the values in theFaceVertexAlphaData
property. First you must specify theFaceVertexAlphaData
property as a vector containing one transparency value per face or vertex. The transparency value at the first vertex determines the transparency for the edge.'interp'
— Use interpolated transparency for each edge based on the values inFaceVertexAlphaData
property. First you must specify theFaceVertexAlphaData
property as a vector containing one transparency value per vertex. Vary the transparency across each edge by interpolating the values at the vertices.
FaceVertexAlphaData
— Face and vertex transparency values
[]
(default) | scalar | vector with one value per face | vector with one value per vertex
Face and vertex transparency values, specified as a scalar, a vector with one value per face, or a vector with one value per vertex.
For uniform transparency across all of the faces or edges, specify a scalar value. Then, set the
FaceAlpha
orEdgeAlpha
property to'flat'
.For a different transparency for each face or edge, specify an
m
-by-1 vector, wherem
is the number of faces. Then, set theFaceAlpha
orEdgeAlpha
property to'flat'
. To determine the number of faces, query the number of rows in theFaces
property.For interpolated transparency across each face or edge, specify an
n
-by-1 vector, wheren
is the number of vertices. Then, set theFaceAlpha
orEdgeAlpha
property to'interp'
. To determine the number of vertices, query the number of rows in theVertices
property.
The AlphaDataMapping
property determines how the
patch interprets the FaceVertexAlphaData
property
values.
Note
If the FaceAlpha
and
EdgeAlpha
properties are both set to scalar
values, then the patch does not use the
FaceVertexAlphaData
values.
AlphaDataMapping
— Interpretation of FaceVertexAlphaData
values
'scaled'
(default) | 'direct'
| 'none'
Interpretation of FaceVertexAlphaData
values,
specified as one of these values:
'none'
— Interpret the values as transparency values. A value of 1 or greater is completely opaque, a value of 0 or less is completely transparent, and a value between 0 and 1 is semitransparent.'scaled'
— Map the values into the figure’s alphamap. The minimum and maximum alpha limits of the axes determine the alpha data values that map to the first and last elements in the alphamap, respectively. For example, if the alpha limits are[3 5]
, then alpha data values less than or equal to3
map to the first element in the alphamap. Alpha data values greater than or equal to5
map to the last element in the alphamap. TheALim
property of the axes contains the alpha limits. TheAlphamap
property of the figure contains the alphamap.'direct'
— Interpret the values as indices into the figure’s alphamap. Values with a decimal portion are fixed to the nearest lower integer.If the values are of type
double
orsingle
, then values of 1 or less map to the first element in the alphamap. Values equal to or greater than the length of the alphamap map to the last element in the alphamap.If the values are of integer type, then values of 0 or less map to the first element in the alphamap. Values equal to or greater than the length of the alphamap map to the last element in the alphamap (or up to the range limits of the type). The integer types are
uint8
,uint16
,uint32
,uint64
,int8
,int16
,int32
, andint64
.If the values are of type
logical
, then values of 0 map to the first element in the alphamap and values of 1 map to the second element in the alphamap.
Line Styling
LineStyle
— Line style
"-"
(default) | "--"
| ":"
| "-."
| "none"
Line style, specified as one of the options listed in this table.
Line Style | Description | Resulting Line |
---|---|---|
"-" | Solid line |
|
"--" | Dashed line |
|
":" | Dotted line |
|
"-." | Dash-dotted line |
|
"none" | No line | No line |
LineWidth
— Line width
0.5
(default) | positive value
Line width, specified as a positive value in points, where 1 point = 1/72 of an inch. If the line has markers, then the line width also affects the marker edges.
The line width cannot be thinner than the width of a pixel. If you set the line width to a value that is less than the width of a pixel on your system, the line displays as one pixel wide.
LineJoin
— Style of line corners
'miter'
(default) | 'round'
| 'chamfer'
Style of line corners, specified as 'round'
,
'miter'
, or 'chamfer'
. This table
illustrates the appearance of the different values.
'round' | 'miter' | 'chamfer' |
---|---|---|
|
|
|
The appearance of the 'round'
option might look
different if the Renderer
property of the figure is set
to 'opengl'
instead of
'painters'
.
AlignVertexCenters
— Sharp vertical and horizontal lines
'off'
(default) | on/off logical value
Sharp vertical and horizontal lines, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
Value | Description | Appearance |
---|---|---|
'on' | Sharpen vertical and horizontal lines to eliminate an uneven appearance. |
|
'off' | Do not sharpen vertical or horizontal lines. The lines might appear uneven in thickness or color. |
|
If the associated figure has a GraphicsSmoothing
property set to 'on'
and a Renderer
property set to
'opengl'
, then the figure applies a smoothing technique to plots.
In some cases, this smoothing technique can cause vertical and horizontal lines to
appear uneven in thickness or color. Use the AlignVertexCenters
property to eliminate the uneven appearance.
Note
You must have a graphics card that supports this feature. To see if the feature is
supported, call the rendererinfo
function. If it is supported,
rendererinfo
returns value of 1
for
info.Details.SupportsAlignVertexCenters
.
Markers
Marker
— Marker symbol
"none"
(default) | "o"
| "+"
| "*"
| "."
| ...
Marker symbol, specified as one of the values listed in this table. By default, the object does not display markers. Specifying a marker symbol adds markers at each data point or vertex.
Marker | Description | Resulting Marker |
---|---|---|
"o" | Circle |
|
"+" | Plus sign |
|
"*" | Asterisk |
|
"." | Point |
|
"x" | Cross |
|
"_" | Horizontal line |
|
"|" | Vertical line |
|
"square" | Square |
|
"diamond" | Diamond |
|
"^" | Upward-pointing triangle |
|
"v" | Downward-pointing triangle |
|
">" | Right-pointing triangle |
|
"<" | Left-pointing triangle |
|
"pentagram" | Pentagram |
|
"hexagram" | Hexagram |
|
"none" | No markers | Not applicable |
MarkerSize
— Marker size
6
(default) | positive value
Marker size, specified as a positive value in points, where 1 point = 1/72 of an inch.
MarkerEdgeColor
— Marker outline color
'auto'
(default) | 'flat'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
Marker outline color, specified as 'auto'
, 'flat'
, an
RGB triplet, a hexadecimal color code, a color name, or a short name. The
'auto'
option uses the same color as the
EdgeColor
property. The 'flat'
option uses
the CData
value at the vertex to set the color.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range
[0,1]
, for example,[0.4 0.6 0.7]
.A hexadecimal color code is a string scalar or character vector that starts with a hash symbol (
#
) followed by three or six hexadecimal digits, which can range from0
toF
. The values are not case sensitive. Therefore, the color codes"#FF8800"
,"#ff8800"
,"#F80"
, and"#f80"
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
"red" | "r" | [1 0 0] | "#FF0000" | |
"green" | "g" | [0 1 0] | "#00FF00" | |
"blue" | "b" | [0 0 1] | "#0000FF" | |
"cyan"
| "c" | [0 1 1] | "#00FFFF" | |
"magenta" | "m" | [1 0 1] | "#FF00FF" | |
"yellow" | "y" | [1 1 0] | "#FFFF00" | |
"black" | "k" | [0 0 0] | "#000000" | |
"white" | "w" | [1 1 1] | "#FFFFFF" | |
"none" | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | "#0072BD" | |
[0.8500 0.3250 0.0980] | "#D95319" | |
[0.9290 0.6940 0.1250] | "#EDB120" | |
[0.4940 0.1840 0.5560] | "#7E2F8E" | |
[0.4660 0.6740 0.1880] | "#77AC30" | |
[0.3010 0.7450 0.9330] | "#4DBEEE" | |
[0.6350 0.0780 0.1840] | "#A2142F" |
MarkerFaceColor
— Marker fill color
'none'
(default) | 'auto'
| 'flat'
| RGB triplet | hexadecimal color code | 'r'
| 'g'
| 'b'
| ...
Marker fill color, specified as 'auto'
, 'flat'
, an RGB
triplet, a hexadecimal color code, a color name, or a short name. The
'auto'
option uses the same color as the Color
property for the axes. The
'flat'
option uses the CData
value of the
vertex to set the color.
For a custom color, specify an RGB triplet or a hexadecimal color code.
An RGB triplet is a three-element row vector whose elements specify the intensities of the red, green, and blue components of the color. The intensities must be in the range
[0,1]
, for example,[0.4 0.6 0.7]
.A hexadecimal color code is a string scalar or character vector that starts with a hash symbol (
#
) followed by three or six hexadecimal digits, which can range from0
toF
. The values are not case sensitive. Therefore, the color codes"#FF8800"
,"#ff8800"
,"#F80"
, and"#f80"
are equivalent.
Alternatively, you can specify some common colors by name. This table lists the named color options, the equivalent RGB triplets, and hexadecimal color codes.
Color Name | Short Name | RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|---|---|
"red" | "r" | [1 0 0] | "#FF0000" | |
"green" | "g" | [0 1 0] | "#00FF00" | |
"blue" | "b" | [0 0 1] | "#0000FF" | |
"cyan"
| "c" | [0 1 1] | "#00FFFF" | |
"magenta" | "m" | [1 0 1] | "#FF00FF" | |
"yellow" | "y" | [1 1 0] | "#FFFF00" | |
"black" | "k" | [0 0 0] | "#000000" | |
"white" | "w" | [1 1 1] | "#FFFFFF" | |
"none" | Not applicable | Not applicable | Not applicable | No color |
Here are the RGB triplets and hexadecimal color codes for the default colors MATLAB uses in many types of plots.
RGB Triplet | Hexadecimal Color Code | Appearance |
---|---|---|
[0 0.4470 0.7410] | "#0072BD" | |
[0.8500 0.3250 0.0980] | "#D95319" | |
[0.9290 0.6940 0.1250] | "#EDB120" | |
[0.4940 0.1840 0.5560] | "#7E2F8E" | |
[0.4660 0.6740 0.1880] | "#77AC30" | |
[0.3010 0.7450 0.9330] | "#4DBEEE" | |
[0.6350 0.0780 0.1840] | "#A2142F" |
This property affects only the circle, square, diamond, pentagram, hexagram, and the four triangle marker types.
Example: [0.3 0.2 0.1]
Example: 'green'
Example: '#D2F9A7'
Data
Faces
— Vertex connection defining each face
vector | matrix
Vertex connection defining each face, specified as a vector or a matrix
defining the vertices in the Vertices
property that are
to be connected to form each face. The Faces
and
Vertices
properties provide an alternative way to
specify a patch that can be more efficient than using
XData
, YData
, and
ZData
coordinates in most cases.
Each row in the faces array designates the connections for a single face,
and the number of elements in that row that are not NaN
defines the number of vertices for that face. Therefore, an m-by-n
Faces
array defines m faces with up to n vertices
each.
For example, consider the following patch. It is composed of eight
triangular faces defined by nine vertices. The corresponding
Faces
and Vertices
properties
are shown to the right of the patch. Note how some faces share vertices with
other faces. For example, the fifth vertex (V5
) is used
six times, once each by faces one, two, three, six, seven, and eight.
Without sharing vertices, this same patch requires 24
vertex definitions.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
Vertices
— Vertex coordinates
vector | matrix
Vertex coordinates, specified as a vector or a matrix defining the
(x,y,z)
coordinates of each vertex. The Faces
and
Vertices
properties provide an alternative way to
specify a patch that can be more efficient than using
XData
, YData
, and
ZData
coordinates in most cases. See the Faces
property for a
description of how the vertex data is used.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
XData
— x-coordinates of the patch vertices
vector | matrix
The x-coordinates of the patch vertices, specified as
a vector or a matrix. If XData
is a matrix, then each
column represents the x-coordinates of a single face of
the patch. In this case, XData
,
YData
, and ZData
must have the
same dimensions.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
| categorical
| datetime
| duration
YData
— y-coordinates of the patch vertices
vector | matrix
The y-coordinates defining the patch, specified as a
vector or a matrix. If YData
is a matrix, then each
column represents the y-coordinates of a single face of
the patch. In this case, XData
,
YData
, and ZData
must have the
same dimensions.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
| categorical
| datetime
| duration
ZData
— z-coordinates of the patch vertices
vector | matrix
The z-coordinates of the patch vertices, specified as
a vector or a matrix. If ZData
is a matrix, then each
column represents the z-coordinates of a single face of
the patch. In this case, XData
,
YData
, and ZData
must have the
same dimensions.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
| categorical
| datetime
| duration
Normals
VertexNormals
— Vertex normal vectors
m-by-n-by-3 array (default) | array of normal vectors
Vertex normal vectors, specified as an array of normal vectors with one
normal vector one per patch vertex. Define one normal per patch vertex, as
determined by the size of the Vertices
property value.
Vertex normals determine the shape and orientation of the patch. This data
is used for lighting calculations.
Specifying values for this property sets the associated mode to manual. If you do not specify normal vectors, then the patch generates this data when the axes contains light objects.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
VertexNormalsMode
— Selection mode for VertexNormals
'auto'
(default) | 'manual'
Selection mode for VertexNormals
, specified as one of
these values:
'auto'
— Thepatch
function calculates vertex normals when you add a light to the scene.'manual'
— Use the vertex normal data specified by theVertexNormals
property. Assigning values to theVertexNormals
property setsVertexNormalsMode
to'manual'
.
FaceNormals
— Face normal vectors
m-by-n-by-3 array (default) | array of normal vectors
Face normal vectors, specified as an array of normal vectors with one
normal vector one per patch face. Define one normal per patch face, as
determined by the size of the Faces
property value.
Face normals determine the orientation of each patch face. This data is used
for lighting calculations.
Specifying values for this property sets the associated mode to manual. If you do not specify normal vectors, then the patch generates this data when the axes contains light objects. The patch computes face normals using Newell’s method.
Data Types: single
| double
| int8
| int16
| int32
| int64
| uint8
| uint16
| uint32
| uint64
FaceNormalsMode
— Selection mode for FaceNormals
'auto'
(default) | 'manual'
Selection mode for FaceNormals
, specified as one of
these values:
'auto'
— Thepatch
function calculates face normals when you add a light to the scene.'manual'
— Use the face normal data specified by theFaceNormals
property. Assigning values to theFaceNormals
property setsFaceNormalsMode
to'manual'
.
Lighting
FaceLighting
— Effect of light objects on faces
'flat'
| 'gouraud'
| 'none'
Effect of light objects on faces, specified as one of these values:
'flat'
— Apply light uniformly across each face. Use this value to view faceted objects.'gouraud'
— Vary the light across the faces. Calculate the light at the vertices and then linearly interpolate the light across the faces. Use this value to view curved surfaces.'none'
— Do not apply light from light objects to the faces.
To add a light object to the axes, use the light
function.
Note
The 'phong'
value has been removed. Use 'gouraud'
instead.
BackFaceLighting
— Face lighting when normals point away from camera
'reverselit'
(default) | 'unlit'
| 'lit'
Face lighting when the vertex normals point away from camera, specified as one of these values:
'reverselit'
— Light the face as if the vertex normal pointed towards the camera.'unlit'
— Do not light the face.'lit'
— Light the face according to the vertex normal.
Use this property to discriminate between the internal and external surfaces of an object. For an example, see Back Face Lighting.
EdgeLighting
— Effect of light objects on edges
'none'
| 'flat'
| 'gouraud'
Effect of light objects on edges, specified as one of these values:
'flat'
— Apply light uniformly across the each edges.'none'
— Do not apply lights from light objects to the edges.'gouraud'
— Calculate the light at the vertices, and then linearly interpolate across the edges.
Note
The 'phong'
value has been removed. Use 'gouraud'
instead.
AmbientStrength
— Strength of ambient light
0.3
(default) | scalar in range [0,1]
Strength of ambient light, specified as a scalar value in the
range [0,1]
. Ambient light is a nondirectional
light that illuminates the entire scene. There must be at least one
visible light object in the axes for the ambient light to be visible.
The AmbientLightColor
property for the axes
sets the color of the ambient light. The color is the same for all
objects in the axes.
Example: 0.5
Data Types: double
DiffuseStrength
— Strength of diffuse light
0.6
(default) | scalar in range [0,1]
Strength of diffuse light, specified as a scalar value in the
range [0,1]
. Diffuse light is the nonspecular reflectance
from light objects in the axes.
Example: 0.3
Data Types: double
SpecularStrength
— Strength of specular reflection
0.9
(default) | scalar in range [0,1]
Strength of specular reflection, specified as a scalar value
in the range [0,1]
. Specular reflections are the
bright spots on the surface from light objects in the axes.
Example: 0.3
Data Types: double
SpecularExponent
— Expansiveness of specular reflection
10
(default) | scalar value greater than 0
Expansiveness of specular reflection, specified as a scalar value greater
than 0
. SpecularExponent
controls
the size of the specular reflection spot. Greater values produce less
specular reflection.
Most materials have exponents in the range of 5
to
20
.
Example: 17
Data Types: double
SpecularColorReflectance
— Color of specular reflections
1
(default) | scalar between 0
and 1
inclusive
Color of specular reflections, specified as a scalar between
0
and 1
inclusive.
0
— The color of the specular reflection depends on both the color of the object from which it reflects and the color of the light source.1
— The color of the specular reflection depends only on the color or the light source (that is, the light objectColor
property).
The contributions from the light source color and the patch color to the
specular reflection color vary linearly for values between
0
and 1
.
Example: 0.5
Data Types: single
| double
Legend
DisplayName
— Legend label
''
(default) | character vector | string scalar
Legend label, specified as a character vector or string scalar. The legend does not
display until you call the legend
command. If you do not specify
the text, then legend
sets the label using the form
'dataN'
.
Annotation
— Include object in legend
Annotation
object
Include the object in the legend, specified as an Annotation
object. Set the underlying IconDisplayStyle
property of the
Annotation
object to one of these values:
"on"
— Include the object in the legend (default)."off"
— Do not include the object in the legend.
For example, to exclude the Patch
object named
obj
from the legend, set the IconDisplayStyle
property to "off"
.
obj.Annotation.LegendInformation.IconDisplayStyle = "off";
Alternatively, you can control the items in a legend using the legend
function. Specify the first input argument as a vector of the
graphics objects to include. If you do not specify an existing graphics object in the
first input argument, then it does not appear in the legend. However, graphics objects
added to the axes after the legend is created do appear in the legend. Consider creating
the legend after creating all the plots to avoid extra items.
Interactivity
Visible
— State of visibility
"on"
(default) | on/off logical value
State of visibility, specified as "on"
or "off"
, or as
numeric or logical 1
(true
) or
0
(false
). A value of "on"
is equivalent to true
, and "off"
is equivalent to
false
. Thus, you can use the value of this property as a logical
value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
"on"
— Display the object."off"
— Hide the object without deleting it. You still can access the properties of an invisible object.
DataTipTemplate
— Data tip content
DataTipTemplate
object
Data tip content, specified as a DataTipTemplate
object.
You can control the content that appears in a data tip by modifying the
properties of the underlying DataTipTemplate
object. For a
list of properties, see DataTipTemplate Properties.
For an example of modifying data tips, see Create Custom Data Tips.
This property applies only to patches with pinned data tips.
Note
The DataTipTemplate
object is not returned by
findobj
or findall
, and it
is not copied by copyobj
.
ContextMenu
— Context menu
empty GraphicsPlaceholder
array (default) | ContextMenu
object
Context menu, specified as a ContextMenu
object. Use this property
to display a context menu when you right-click the object. Create the context menu using
the uicontextmenu
function.
Note
If the PickableParts
property is set to
'none'
or if the HitTest
property is set
to 'off'
, then the context menu does not appear.
Selected
— Selection state
'off'
(default) | on/off logical value
Selection state, specified as 'on'
or 'off'
, or as
numeric or logical 1
(true
) or
0
(false
). A value of 'on'
is equivalent to true, and 'off'
is equivalent to
false
. Thus, you can use the value of this property as a logical
value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Selected. If you click the object when in plot edit mode, then MATLAB sets itsSelected
property to'on'
. If theSelectionHighlight
property also is set to'on'
, then MATLAB displays selection handles around the object.'off'
— Not selected.
SelectionHighlight
— Display of selection handles
'on'
(default) | on/off logical value
Display of selection handles when selected, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Display selection handles when theSelected
property is set to'on'
.'off'
— Never display selection handles, even when theSelected
property is set to'on'
.
Clipping
— Clipping of object to axes limits
'on'
(default) | on/off logical value
Clipping of the object to the axes limits, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
A value of
'on'
clips parts of the object that are outside the axes limits.A value of
'off'
displays the entire object, even if parts of it appear outside the axes limits. Parts of the object might appear outside the axes limits if you create a plot, sethold on
, freeze the axis scaling, and then create the object so that it is larger than the original plot.
The Clipping
property of the axes that contains the object must be set to
'on'
. Otherwise, this property has no effect. For more
information about the clipping behavior, see the Clipping
property of the
axes.
Callbacks
ButtonDownFcn
— Mouse-click callback
''
(default) | function handle | cell array | character vector
Mouse-click callback, specified as one of these values:
Function handle
Cell array containing a function handle and additional arguments
Character vector that is a valid MATLAB command or function, which is evaluated in the base workspace (not recommended)
Use this property to execute code when you click the object. If you specify this property using a function handle, then MATLAB passes two arguments to the callback function when executing the callback:
Clicked object — Access properties of the clicked object from within the callback function.
Event data — Empty argument. Replace it with the tilde character (
~
) in the function definition to indicate that this argument is not used.
For more information on how to use function handles to define callback functions, see Create Callbacks for Graphics Objects.
Note
If the PickableParts
property is set to 'none'
or
if the HitTest
property is set to 'off'
,
then this callback does not execute.
CreateFcn
— Creation function
''
(default) | function handle | cell array | character vector
Object creation function, specified as one of these values:
Function handle.
Cell array in which the first element is a function handle. Subsequent elements in the cell array are the arguments to pass to the callback function.
Character vector containing a valid MATLAB expression (not recommended). MATLAB evaluates this expression in the base workspace.
For more information about specifying a callback as a function handle, cell array, or character vector, see Create Callbacks for Graphics Objects.
This property specifies a callback function to execute when MATLAB creates the object. MATLAB initializes all property values before executing the CreateFcn
callback. If you do not specify the CreateFcn
property, then MATLAB executes a default creation function.
Setting the CreateFcn
property on an existing component has no effect.
If you specify this property as a function handle or cell array, you can access the object that is being created using the first argument of the callback function. Otherwise, use the gcbo
function to access the object.
DeleteFcn
— Deletion function
''
(default) | function handle | cell array | character vector
Object deletion function, specified as one of these values:
Function handle.
Cell array in which the first element is a function handle. Subsequent elements in the cell array are the arguments to pass to the callback function.
Character vector containing a valid MATLAB expression (not recommended). MATLAB evaluates this expression in the base workspace.
For more information about specifying a callback as a function handle, cell array, or character vector, see Create Callbacks for Graphics Objects.
This property specifies a callback function to execute when MATLAB deletes the object. MATLAB executes the DeleteFcn
callback before destroying the
properties of the object. If you do not specify the DeleteFcn
property, then MATLAB executes a default deletion function.
If you specify this property as a function handle or cell array, you can access the object that is being deleted using the first argument of the callback function. Otherwise, use the gcbo
function to access the object.
Callback Execution Control
Interruptible
— Callback interruption
'on'
(default) | on/off logical value
Callback interruption, specified as 'on'
or 'off'
, or as
numeric or logical 1
(true
) or
0
(false
). A value of 'on'
is equivalent to true
, and 'off'
is equivalent to
false
. Thus, you can use the value of this property as a logical
value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
This property determines if a running callback can be interrupted. There are two callback states to consider:
The running callback is the currently executing callback.
The interrupting callback is a callback that tries to interrupt the running callback.
MATLAB determines callback interruption behavior whenever it executes a command that
processes the callback queue. These commands include drawnow
, figure
, uifigure
, getframe
, waitfor
, and pause
.
If the running callback does not contain one of these commands, then no interruption occurs. MATLAB first finishes executing the running callback, and later executes the interrupting callback.
If the running callback does contain one of these commands, then the
Interruptible
property of the object that owns the running
callback determines if the interruption occurs:
If the value of
Interruptible
is'off'
, then no interruption occurs. Instead, theBusyAction
property of the object that owns the interrupting callback determines if the interrupting callback is discarded or added to the callback queue.If the value of
Interruptible
is'on'
, then the interruption occurs. The next time MATLAB processes the callback queue, it stops the execution of the running callback and executes the interrupting callback. After the interrupting callback completes, MATLAB then resumes executing the running callback.
Note
Callback interruption and execution behave differently in these situations:
If the interrupting callback is a
DeleteFcn
,CloseRequestFcn
, orSizeChangedFcn
callback, then the interruption occurs regardless of theInterruptible
property value.If the running callback is currently executing the
waitfor
function, then the interruption occurs regardless of theInterruptible
property value.If the interrupting callback is owned by a
Timer
object, then the callback executes according to schedule regardless of theInterruptible
property value.
BusyAction
— Callback queuing
'queue'
(default) | 'cancel'
Callback queuing, specified as 'queue'
or 'cancel'
. The BusyAction
property determines how MATLAB handles the execution of interrupting callbacks. There are two callback states to consider:
The running callback is the currently executing callback.
The interrupting callback is a callback that tries to interrupt the running callback.
The BusyAction
property determines callback queuing behavior only
when both of these conditions are met:
Under these conditions, the BusyAction
property of the
object that owns the interrupting callback determines how MATLAB handles the interrupting callback. These are possible values of the
BusyAction
property:
'queue'
— Puts the interrupting callback in a queue to be processed after the running callback finishes execution.'cancel'
— Does not execute the interrupting callback.
PickableParts
— Ability to capture mouse clicks
'visible'
(default) | 'all'
| 'none'
Ability to capture mouse clicks, specified as one of these values:
'visible'
— Capture mouse clicks when visible. TheVisible
property must be set to'on'
and you must click a part of thePatch
object that has a defined color. You cannot click a part that has an associated color property set to'none'
. If the plot contains markers, then the entire marker is clickable if either the edge or the fill has a defined color. TheHitTest
property determines if thePatch
object responds to the click or if an ancestor does.'all'
— Capture mouse clicks regardless of visibility. TheVisible
property can be set to'on'
or'off'
and you can click a part of thePatch
object that has no color. TheHitTest
property determines if thePatch
object responds to the click or if an ancestor does.'none'
— Cannot capture mouse clicks. Clicking thePatch
object passes the click through it to the object below it in the current view of the figure window. TheHitTest
property has no effect.
HitTest
— Response to captured mouse clicks
'on'
(default) | on/off logical value
Response to captured mouse clicks, specified as 'on'
or
'off'
, or as numeric or logical 1
(true
) or 0
(false
). A
value of 'on'
is equivalent to true, and 'off'
is
equivalent to false
. Thus, you can use the value of this property as
a logical value. The value is stored as an on/off logical value of type matlab.lang.OnOffSwitchState
.
'on'
— Trigger theButtonDownFcn
callback of thePatch
object. If you have defined theContextMenu
property, then invoke the context menu.'off'
— Trigger the callbacks for the nearest ancestor of thePatch
object that meets one of these conditions:HitTest
property is set to'on'
.PickableParts
property is set to a value that enables the ancestor to capture mouse clicks.
Note
The PickableParts
property determines if
the Patch
object can capture
mouse clicks. If it cannot, then the HitTest
property
has no effect.
BeingDeleted
— Deletion status
on/off logical value
This property is read-only.
Deletion status, returned as an on/off logical value of type matlab.lang.OnOffSwitchState
.
MATLAB sets the BeingDeleted
property to
'on'
when the DeleteFcn
callback begins
execution. The BeingDeleted
property remains set to
'on'
until the component object no longer exists.
Check the value of the BeingDeleted
property to verify that the object is not about to be deleted before querying or modifying it.
Parent/Child
Parent
— Parent
Axes
object | Group
object | Transform
object
Parent, specified as an Axes
, Group
,
or Transform
object.
Children
— Children
empty GraphicsPlaceholder
array | DataTip
object array
Children, returned as an empty GraphicsPlaceholder
array or a
DataTip
object array. Use this property to view a list of data tips
that are plotted on the chart.
You cannot add or remove children using the Children
property. To add a
child to this list, set the Parent
property of the
DataTip
object to the chart object.
HandleVisibility
— Visibility of object handle
"on"
(default) | "off"
| "callback"
Visibility of the object handle in the Children
property
of the parent, specified as one of these values:
"on"
— Object handle is always visible."off"
— Object handle is invisible at all times. This option is useful for preventing unintended changes by another function. SetHandleVisibility
to"off"
to temporarily hide the handle during the execution of that function."callback"
— Object handle is visible from within callbacks or functions invoked by callbacks, but not from within functions invoked from the command line. This option blocks access to the object at the command line, but permits callback functions to access it.
If the object is not listed in the Children
property of the parent, then
functions that obtain object handles by searching the object hierarchy or querying
handle properties cannot return it. Examples of such functions include the
get
, findobj
, gca
, gcf
, gco
, newplot
, cla
, clf
, and close
functions.
Hidden object handles are still valid. Set the root ShowHiddenHandles
property to "on"
to list all object handles regardless of their
HandleVisibility
property setting.
Identifiers
Type
— Type of graphics object
'patch'
This property is read-only.
Type of graphics object, returned as 'patch'
. Use this
property to find all objects of a given type within a plotting hierarchy,
for example, searching for the type using findobj
.
Tag
— Object identifier
''
(default) | character vector | string scalar
Object identifier, specified as a character vector or string scalar. You can specify a unique Tag
value to serve as an identifier for an object. When you need access to the object elsewhere in your code, you can use the findobj
function to search for the object based on the Tag
value.
UserData
— User data
[]
(default) | array
User data, specified as any MATLAB array. For example, you can specify a scalar, vector, matrix, cell array, character array, table, or structure. Use this property to store arbitrary data on an object.
If you are working in App Designer, create public or private properties in the app to share data instead of using the UserData
property. For more information, see Share Data Within App Designer Apps.
Version History
Introduced before R2006aR2023b: Control automatic color selection with the SeriesIndex
property
Control how Patch
objects vary in color by setting the
SeriesIndex
property. This property is useful when you want to
match the colors of different objects in the axes.
R2020a: UIContextMenu
property is not recommended
Setting or getting UIContextMenu
property is not recommended. Instead,
use the ContextMenu
property, which accepts the same type of input and behaves the same way as the
UIContextMenu
property.
There are no plans to remove the UIContextMenu
property, but it is no
longer listed when you call the set
, get
, or
properties
functions on the Patch
object.
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