File Exchange

image thumbnail

Projectile Motion : Animation of numerical solutions

version (2.59 KB) by Praveen Ranganath
FInite difference solution of Projectile motion (of a ball) with the effect of air Drag


Updated 18 Jul 2014

View License

Using First order Backward Finite Difference technique, the trajectories of a projectile motion ( a bouncing ball) is solved for 2 cases: With and without the effect the air drag.
The air drag is assumed to be linear and uniform with a coefficient K. Also, the surface is assumed have a constant reflection coefficient of 0.5 (say).

For 1000 time steps ( iterations), the animation for the two cases is shown simultaneously .

The leftmost figure in the panel shows a screenshot of the animation.

The figure at the center shows the effect of bouncing for an ideal case ( no air drag, K=0) and for K=0,

The rightmost figure displays the projectile paths for different values of K, and without bouncing.

Animation :

Comments and Ratings (1)

hava kim

MATLAB Release Compatibility
Created with R2010a
Compatible with any release
Platform Compatibility
Windows macOS Linux

Discover Live Editor

Create scripts with code, output, and formatted text in a single executable document.

Learn About Live Editor