Shows a 3D point cloud and lets the user select a plane by clicking on two points. The selected plane is highlighted.
The math is pretty simple:
A surface normal is computed for each plane using eigenvectors, later the y axis is set to be 0, any rotation is subtracted from it to obtain orthogonals surface normals. The cross product ot them is computed to obtan the z axis normal and conform the 3x3 rotation matrix.
Gemma Parra (2023). Get Rotation Matrix from 2 Orthogonal Planes (https://www.mathworks.com/matlabcentral/fileexchange/37048-get-rotation-matrix-from-2-orthogonal-planes), MATLAB Central File Exchange. Retrieved .
MATLAB Release Compatibility
Platform CompatibilityWindows macOS Linux
Inspired by: Click3dPoint
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