Inverse Kinematic algorithm

Inverse Kinematic for an Anthropomorphic arm with 3 DOF.
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Updated 18 Jan 2011

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% It calculates the Inverse Kinematic of an Anthropomorphic arm with 3 DOF.
% 'q' is the solutions in radiant and K is the direct Kinematic matrix.
%
% K = [ n s a p;
% 0 0 0 1]
% where n, s, a are three vectors fo 3 elements that represents the
% end-effector's orientation, and p is the desired end-effector position.

Cite As

Andrea Cirillo (2026). Inverse Kinematic algorithm (https://nl.mathworks.com/matlabcentral/fileexchange/30078-inverse-kinematic-algorithm), MATLAB Central File Exchange. Retrieved .

MATLAB Release Compatibility
Created with R2010b
Compatible with any release
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Version Published Release Notes
1.0.0.0