You are now following this Submission
- You will see updates in your followed content feed
- You may receive emails, depending on your communication preferences
Note that each column of a 3 x 3 rotation matrix can be thought of as the x, y and z-axis of some reference frame placed with some orientation.
Using this fact, we do the following:
- We set the x-axis to be a random 3D unit vector.
- Then, we generate the y-axis by finding a unit vector that is perpendicular to the x-axis. This is done by generating another random 3D vector and then computing the cross product with the x-axis.
- Finally, the z-axis must be the cross product of the x-axis and the y-axis.
Puting these three axis in one matrix side by side, we get a 3 x 3 rotation matrix.
Cite As
Seong Hun Lee (2026). RandomRotationMatrix (https://nl.mathworks.com/matlabcentral/fileexchange/132613-randomrotationmatrix), MATLAB Central File Exchange. Retrieved .
General Information
- Version 1.0.2 (1.43 KB)
MATLAB Release Compatibility
- Compatible with any release
Platform Compatibility
- Windows
- macOS
- Linux
