How to multiply a 3x3 kernel to a gray scale image (uint8) ?
10 views (last 30 days)
Show older comments
theblueeyeswhitedragon
on 1 Aug 2018
Commented: Sonny Revell
on 14 Dec 2021
Gx = [-1 0 1;-2 0 2;-1 0 1];
Gy = [-1 -2 -1; 0 0 0; 1 2 1];
img = imread('Bikesgray.jpg');
[rws, cls] = size(img);
mag = zeros(rws, cls);
for i = 1:rws - 2
for j = 1 : cls - 2
S1 = sum(sum(Gx.*img(i:i+2, j:j+2))); *
S2 = sum(sum(Gy.*img(i:i+2, j:j+2)));
mag(i+1, j+1) = sqrt(S1^2 + S2^2);
end
end
- I get an error on this line saying: "Error using .* Integers can only be combined with integers of the same class,or scalar doubles." Converting img to double solves this problem, but it also makes the image white for some reason. Is there a way to multiply uint8 gray scale images to a 3x3 matrix?
0 Comments
Accepted Answer
Rik
on 1 Aug 2018
Edited: Rik
on 1 Aug 2018
You should indeed cast your image to double to avoid underflow and overflow. Another way to do this is to simply use the conv function family to do this convolution.
The reason for your image looking white is that a double is expected to have a value range from 0 to 1 and not 0 to 255. Casting back to uint8 will fix that, as would explicitly setting the caxis.
5 Comments
Rik
on 3 Aug 2018
The internal convolution method is about 250 times faster than a nested loop by the way.
Sonny Revell
on 14 Dec 2021
We know its faster but every image processing class makes you do the raw convolution process.
More Answers (0)
See Also
Categories
Find more on Matrix Indexing in Help Center and File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!