Zooming in and out removing

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I am using the rotate3d function to allow 3D rotation of a sphere through the mouse movement. However, when I rotate it, it zooms in and out. How can I disable this effect?
function ex2
global state;
fh = figure('Menu','none','Toolbar','none','Units','characters',...
'Renderer','OpenGL');
hPanAni = uipanel('parent',fh,'Units','characters','Position',...
[22.6 10.4 53 23],'title','Controls','FontSize',11,...
'FontAngle','italic','FontWeight','bold');
hIniAni = uicontrol(hPanAni,'Style','pushbutton','Units','normalized',...
'Position',[0.14 0.75 0.5 0.12],'String','Spin',...
'FontSize',10,'Callback',@hIniAniCallback);
hFinAni = uicontrol(hPanAni,'Style','pushbutton','Units','normalized',...
'Position',[0.14 0.5 0.5 0.12],'String','Stop',...
'FontSize',10,'Callback',@hFinAniCallback);
hResetAni = uicontrol(hPanAni,'Style','pushbutton','Units','normalized',...
'Position',[0.14 0.25 0.5 0.12],'String','Reset',...
'FontSize',10,'Callback',@hResetAniCallback);
hPantSim = uipanel('Parent',fh,'Units','characters',...
'Position',[107.87 8 157.447 42],'title',...
'Screen','FontSize',11,'FontAngle','italic',...
'FontWeight','bold','BorderType','none');
hPantSimInt = uipanel('Parent',hPantSim,'Units','normalized','Position',...
[0 0 1 1],'BorderType','line','BackgroundColor','k');
axes('Parent',hPantSimInt,'Units','normalized','Position',[0 0 1 1]);
stars = rand(100,2);
scatter(stars(:,1),stars(:,2),6,'w','Marker','+');
axis off;
ah4 = axes('Parent',hPantSimInt,'Units','normalized','Position',...
[0 0 1 1],'Color','none','Visible','off','DataAspectRatio',...
[1 1 1],'NextPlot','add');
hgrot = hgtransform('Parent',ah4);
T1 = 0:pi/1000:2*pi;
Fin = numel(T1);
if (Fin>1000)
Incr = floor(Fin/1000);
else
Incr = 1;
end
Y = zeros(numel(T1),3);
Y(:,1) = 7000*cos(T1);
Y(:,2) = 7000*sin(T1);
R_esf = 6378;
[x_esf,y_esf,z_esf] = sphere(50);
x_esf = R_esf*x_esf;
y_esf = R_esf*y_esf;
z_esf = R_esf*z_esf;
xmin = min(x_esf);
xmax = max(z_esf);
ymin = min(y_esf);
ymax = max(y_esf);
zmin = min(z_esf);
zmax = max(z_esf);
props.FaceColor = 'texture';
props.EdgeColor = 'none';
props.CData = [1 0 1 1 0 1 1 0 1];
props.Parent = hgrot;
surface(x_esf,y_esf,z_esf,props);
handles.psat = line('parent',ah4,'XData',Y(1,1), 'YData',Y(1,2),...
'ZData',Y(1,3),'Marker','o', 'MarkerSize',10,'MarkerFaceColor','w');
handles.tray = line('parent',ah4,'XData',Y(1,1), 'YData',Y(1,2),...
'ZData',Y(1,3),'LineWidth',1,'Color','y');
quiver3(0,0,0,1.44*R_esf,0,0,0,'Color','g','LineStyle','-');
text(1.5*R_esf,0,0,'X','Color','g');
quiver3(0,0,0,0,1.44*R_esf,0,0,'Color','g','LineStyle','-');
text(0,1.5*R_esf,0,'Y','Color','g');
quiver3(0,0,0,0,0,1.44*R_esf,0,'Color','g','LineStyle','-');
text(0,0,1.5*R_esf,'Z','Color','g');
set(ah4,'XLim',[min([-R_esf,xmin]) max([R_esf,xmax])],'YLim',...
[min([-1.55*R_esf,ymin]) max([1.55*R_esf,ymax])],'ZLim',[min([-1.55*R_esf,zmin]) ...
max([1.55*R_esf,zmax])]);
rotate3d on;
zoom off;
view([129 10]);
k = 2;
ind_ini = 0;
state = 0;
az = 0;
function hIniAniCallback(hObject,evt)
tic;
if (ind_ini == 1)
return;
end
ind_ini = 1;
state = 0;
while (k<=Fin)
az = az + 0.01745329252;
set(hgrot,'Matrix',makehgtform('zrotate',az));
set(handles.tray,'XData',Y(1:k,1),'YData',Y(1:k,2),'ZData',...
Y(1:k,3));
set(handles.psat,'XData',Y(k,1),'YData',Y(k,2),'ZData',Y(k,3));
pause(eps);
if (k == Fin)
toc;
end
k = k + Incr;
if (state == 1)
state = 0;
break;
end
end
end
function hFinAniCallback(hObject,evt)
ind_ini = 0;
state = 1;
end
function hResetAniCallback(hObject,evt)
ind_ini = 0;
state = 1;
k = 2;
az = 0;
set(hgrot,'Matrix',makehgtform('zrotate',az));
set(handles.tray,'XData',Y(1,1), 'YData',Y(1,2),'ZData',Y(1,3));
set(handles.psat,'XData',Y(1,1), 'YData',Y(1,2),'ZData',Y(1,3));
view([129 10]);
end
end

Accepted Answer

Titus Edelhofer
Titus Edelhofer on 6 Jan 2012
Hi,
O.K., I think I've found it: you need to move the camera far away from the object, so add the following line after the "view" line:
set(gca,'CameraViewAngle', 15)
You will need to make your earth larger again, but not the effect of becoming larger and smaller during rotation is (nearly 100%) gone.
Titus
  1 Comment
Julián Francisco
Julián Francisco on 6 Jan 2012
@Titus Edelhofer: Thank you very much for your answer.

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More Answers (2)

Titus Edelhofer
Titus Edelhofer on 4 Jan 2012
You should mutually disable the "other" functionality: when you do a
rotate3d on
add a
zoom off
and vice versa.
Titus
  2 Comments
Julián Francisco
Julián Francisco on 5 Jan 2012
@Titus Edelhofer: Thank you so much for your answer. However, it does not work for my problem. I have just added my code to show it.
Titus Edelhofer
Titus Edelhofer on 6 Jan 2012
O.K., now I understand what you mean. I'll give it a try but it's not just a trivial setting that's wrong ...

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Amit Kumar
Amit Kumar on 4 Jan 2012
Not able to understand this too.Please explain it little bit .
  2 Comments
Titus Edelhofer
Titus Edelhofer on 4 Jan 2012
Both zooming and rotating follow the mouse moves. To be sure what the moving should do it's good practice to allow only one at the time, i.e., either zooming or rotating. So: when I turn on rotating (rotate3d on) I turn of zooming (zoom off). If I turn on zooming somewhere in my code (zoom on) I disable rotating (rotate3d off).
To see this: plot something and press the button for zoom. Now press the button for rotate (and you will see that the zoom button is released).
Julián Francisco
Julián Francisco on 4 Jan 2012
@Amit Kumar: Thank you for your interest in helping me.

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