ReadSimulation3DMessage
Receives message from Simulink model using a message reader object
Description
Add-On Required: This feature requires the Vehicle Dynamics Blockset Interface for Unreal Engine Projects add-on.
receives a message from a Simulink® model using a message reader object.status=ReadSimulation3DMessage(MessageReader, dataSize, data)
The C++ syntax is
int ReadSimulation3DMessage(void *MessageReader, uint32 dataSize, void *data);
Input Arguments
Output Arguments
Version History
Introduced in R2020b