This demo utilizes an Arduino board to create an obstacle avoidance game which uses
LED's, pushbuttons and a buzzer. To progress through the game, the user needs to press
the appropriate pushbuttons whenever a random combination of LEDs illuminate.
Madhu Govindarajan (2020). Arduino-Based Obstacle Game Using Simulink and Stateflow (https://www.mathworks.com/matlabcentral/fileexchange/59229-arduino-based-obstacle-game-using-simulink-and-stateflow), MATLAB Central File Exchange. Retrieved .