算法核心思想:横看成岭侧成峰,远近高低各不同!
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360°全景球内外图像顺滑过渡算法
算法核心思想:横看成岭侧成峰,远近高低各不同!
OverView
本示例展示了360°全景图像在单位球面的纹理渲染平滑过渡算法,重点阐述了球体内外相机位置、方向发生突变的情况下,依旧能保证渲染图像可以平滑过渡转换,视觉上不会引起画面突变切换障碍。球体内外过渡在3种典型模式("fisheye","perspective","stereo")下主要表现为下图中的4种箭头转换关系,详细给出了算法原理和代码实践!
Cite As
xingxingcui (2026). 360°全景球内外图像顺滑过渡算法 (https://nl.mathworks.com/matlabcentral/fileexchange/173310-360), MATLAB Central File Exchange. Retrieved .
General Information
- Version 1.0.1 (4.69 MB)
MATLAB Release Compatibility
- Compatible with any release
Platform Compatibility
- Windows
- macOS
- Linux
