Reverse calculate a table of values
16 views (last 30 days)
Show older comments
Hi,
I'm looking for a way to determine the Y axis from a given Z value in a 3D table. Basically reverse interpolate the table.
Is there a way to determine it?
X/Y 0 100 175 250 325 400 475 575
60 0 5 13 21 29 40 51 68
80 0 7 16 24 32 40 49 63
90 0 7 16 25 34 42 49 61
100 0 6 15 25 33 41 49 59
110 0 6 15 23 32 40 48 58
120 0 5 14 22 30 38 47 57
130 0 5 13 21 29 37 45 56
140 0 5 13 21 29 37 44 55
150 0 4 12 21 29 37 44 54
160 0 3 12 20 29 37 44 53
Say, Z = 45, X = 125, Y = ?
Thanks in advance!
0 Comments
Accepted Answer
Star Strider
on 17 Jan 2020
I am not certain what a ‘3D table’ is. Perhaps you intend a three column table or array.
The code for that, assuming ‘Y’ and ‘Z’ are vectors, would be:
Yi - interp1(Z, Y, Zi);
and ‘Zi’ is the scalar or vector you want to find the ‘Yi’ values for.
4 Comments
More Answers (1)
Image Analyst
on 17 Jan 2020
Edited: Image Analyst
on 17 Jan 2020
If the desired Z value is definitely in your Z matrix, then you can find them by
zMap = Z == desiredZValue; % Produces a logical matrix where it's 1 if the matrix has that Z value.
% To get the rows and columns of all the locations, do this:
[Y, X] = find(zMap);
See Also
Categories
Find more on Logical in Help Center and File Exchange
Community Treasure Hunt
Find the treasures in MATLAB Central and discover how the community can help you!
Start Hunting!