2D projection of a textured mesh from a known worldOrientation, worldLocation
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The function below, finds the camera position and orientation when the world points and the corresponding image points are known.
[worldOrientation,worldLocation] = estimateWorldCameraPose(imagePoints,worldPoints,cameraParams);
My camera looks at a textured mesh. After finding the worldOrientation and the worldLocation of the camera, I want to make an image of what the camera sees at this position. The image should show a 2D view of the textured mesh.
Is there any function which can help to display this 2D projection image?
1 Comment
Beril Sirmacek
on 9 May 2018
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