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simscape.multibody.RevolutePrimitiveAcceleration Class

Namespace: simscape.multibody

Construct acceleration for revolute joint primitive

Since R2025a

Description

Use an object of the simscape.multibody.RevolutePrimitiveAcceleration class to construct an acceleration to apply to a revolute joint primitive in a compiled multibody system.

Class Attributes

Sealed
true
ConstructOnLoad
true
RestrictsSubclassing
true

For information on class attributes, see Class Attributes.

Creation

Description

acc = simscape.multibody.RevolutePrimitiveAcceleration constructs an acceleration of 0 rad/s^2.

acc = simscape.multibody.RevolutePrimitiveAcceleration(value) constructs an acceleration with the specified value.

Input Arguments

expand all

Acceleration, specified as a simscape.Value object that scalar with a unit of angular acceleration.

Examples

Create Acceleration for Revolute Joint Primitive

Create an acceleration and specify its value as 10 rad/s^2.

acc = simscape.multibody.RevolutePrimitiveAcceleration(...
                                simscape.Value(10,"rad/s^2"))
acc = 

  RevolutePrimitiveAcceleration

  Value: 10 : rad/s^2

Version History

Introduced in R2025a