This is machine translation

Translated by Microsoft
Mouseover text to see original. Click the button below to return to the English version of the page.

Note: This page has been translated by MathWorks. Click here to see
To view all translated materials including this page, select Country from the country navigator on the bottom of this page.

UAV Animation

Animate UAV flight path using translations and rotations

  • Library:
  • Robotics System Toolbox UAV Library

Description

Note

This block requires you to install the UAV Library for Robotics System Toolbox™. To install add-ons, use roboticsAddons and select the desired add-on.

The UAV Animation block animates a unmanned aerial vehicle (UAV) flight path based on an input array of translations and rotations. A visual mesh is displayed for either a fixed-wing or multirotor at the given position and orientation. Click the Show animation button in the block mask to bring up the figure after simulating.

Ports

Input

expand all

xyz-positions specified as an [x y z] vector.

Example: [1 1 1]

Rotations of UAV body frames relative to the inertial frame, specified as a [w x y z] quaternion vector.

Example: [1 0 0 0]

Parameters

expand all

Type of UAV mesh to display, specified as either FixedWing or Multirotor.

Size of frame and attached mesh, specified as positive numeric scalar.

Direction of the positive z-axis of inertial frame, specified as either Up or Down. In the plot, the positive z-axis always points up. The parameter defines the rotation between the inertia frame and plot frame. Set this parameter to Down if the inertial frame is following 'North-East-Down' configuration.

Interval between outputs, specified as a scalar. In simulation, the sample time follows simulation time and not actual wall-block time.

This default value indicates that the block sample time is inherited.

For more information about the inherited sample time type, see Specify Sample Time (Simulink).

Introduced in R2018b