RoadRunner can export a scene to a variety of file formats. The exporting options are available through the File > Export option in the Menu Bar.
The export options are divided into three main groups:
3D Geometry file formats such as AutoCAD® (.dxf) and Filmbox (.fbx).
Semantic map file formats that include features such as lane topology.
Combinations of file formats for use with third-party applications such as Unity® or Unreal®.
To export to Unity or Unreal, you need to install a RoadRunner plugin in those simulators. For more details, see Downloading Plugins.
Export RoadRunner scenes to the AutoCAD (.dxf) file format.
Export RoadRunner scenes to the Filmbox (.fbx) file format.
Export RoadRunner scenes to the GL Transmission Format (glTF™).
Export RoadRunner scenes to the OpenFlight (.flt) file format.
Export RoadRunner scenes to various OpenSceneGraph file formats (.osg, .osgb, and .ive).
Export RoadRunner scenes to the Wavefront OBJ (.obj) file format.
Export RoadRunner scenes to a GeoJSON (.geojson) file format.
Export RoadRunner scenes to the Universal Scene Description (USD) file format.
Export RoadRunner scenes to the OpenDRIVE® (.xodr) file format.
Left-Hand Drive Export to OpenDRIVE 1.4
Get more detail on the "Driving Side" option for OpenDRIVE export.
Obtain RoadRunner plugins for exporting scenes to Unity, Unreal, and CARLA.
Understand the extra metadata file generated when exporting RoadRunner scenes to Unity or Unreal.
Export RoadRunner scenes to Baidu Apollo® formats (.xml + .bin).
Export RoadRunner scenes to Metamoto®.
Export RoadRunner scenes to Unity (.fbx + .xml).
Export RoadRunner scenes to Unreal (.fbx + .xml).
Export RoadRunner scenes to CARLA (.fbx + .xml + .xodr).
Export RoadRunner scenes to VIRES Virtual Test Drive (VTD) (.xodr + .ive).