Body (Aero.Body)
Construct body object for use with animation object
Syntax
h = Aero.Body
Description
h = Aero.Body
constructs
a body for an animation object. The animation object is returned in h
.
To use the Aero.Body object, you typically:
Create the animation body.
Configure or customize the body object.
Load the body.
Generate patches for the body (requires an axes from a figure).
Set the source for the time series data.
Move or update the body.
The animation object has the following properties:
By default, an Aero.Body
object
natively uses aerospace body coordinates for the body geometry and
the time series data. Convert time series data from other coordinate
systems on the fly by registering a different CoordTransformFcn
function.
See Aero.Body
for further
details.
Version History
Introduced in R2007a