Aero.Camera Class
Namespace: Aero
Construct camera object for use with animation object
Description
The Aero.Camera
object follows the trajectory of an
Aero.Body
object. The camera object uses the registered coordinate transform,
which by default is an aerospace body coordinate system. Axes of custom coordinate systems
must be orthogonal.
By default, an Aero.Body
object natively uses aircraft
x-y-z coordinates for the body
geometry and the time series data. Convert time series data from other coordinate systems on
the fly by registering a different CoordTransformFcn
function.
The Aero.Camera
class is a handle
class.
Class Attributes
Abstract | false |
ConstructOnLoad | false |
HandleCompatible | true |
Hidden | false |
Sealed | false |
RestrictsSubclassing | false |
For information on class attributes, see Class Attributes.
Creation
Description
h = Aero.Camera
constructs a camera object, h
,
for use with an animation object.
Output Arguments
Properties
Methods
Version History
Introduced in R2007a