addViewpoint (Aero.VirtualRealityAnimation)
Add viewpoint for virtual reality animation
Syntax
addViewpoint(h, parent_node, parent_field, node_name)
h.addViewpoint(parent_node, parent_field, node_name)
addViewpoint(h, parent_node, parent_field, node_name,
description)
h.addViewpoint(parent_node,
parent_field, node_name, description)
addViewpoint(h, parent_node, parent_field, node_name,
description, position)
h.addViewpoint(parent_node,
parent_field, node_name, description, position)
addViewpoint(h, parent_node, parent_field, node_name,
description, position, orientation)
h.addViewpoint(parent_node, parent_field, node_name,
description, position, orientation)
Description
addViewpoint(h, parent_node, parent_field, node_name)
and h.addViewpoint(parent_node, parent_field, node_name)
add
a viewpoint named node_name
whose parent_node
is
the parent node field of the vrnode object and whose parent_field
is
a valid parent field of the vrnode object to the virtual world animation
object, h
.
addViewpoint(h, parent_node, parent_field, node_name,
description)
and
h.addViewpoint(parent_node,
parent_field, node_name, description)
add a viewpoint named node_name
whose parent_node
is the parent node field of the vrnode object and whose parent_field
is a valid parent field of the vrnode object to the virtual world animation object,
h
. description
is the character vector or
string you want to describe the viewpoint.
addViewpoint(h, parent_node, parent_field, node_name,
description, position)
and
h.addViewpoint(parent_node,
parent_field, node_name, description, position)
add a viewpoint named node_name
whose parent_node
is the parent node field of the vrnode object and whose parent_field
is a valid parent field of the vrnode object to the virtual world animation object,
h
. description
is the character vector or
string you want to describe the viewpoint and position
is the
position of the viewpoint. Specify position
using VRML coordinates
(x
y
z
).
addViewpoint(h, parent_node, parent_field, node_name,
description, position, orientation)
and
h.addViewpoint(parent_node, parent_field, node_name,
description, position, orientation)
add a viewpoint named node_name
whose parent_node
is the parent node field of the vrnode object and whose parent_field
is a valid parent field of the vrnode object to the virtual world animation object,
h
. description
is the character vector or
string you want to describe the viewpoint, position
is the position
of the viewpoint, and orientation
is the orientation of the
viewpoint. Specify position
using VRML coordinates
(x
y
z
). Specify orientation
in a VRML axes
angle format (x
y
z
Θ).
Note
If you call addViewpoint
with only the description argument,
you must set the position and orientation of the viewpoint with the Simulink®
3D Animation™
vrnode/setfield
(Simulink 3D Animation) function. This
requires you to use VRML coordinates.
Examples
Version History
Introduced in R2007b